Friday, December 4, 2015

Countdown Deal (Teaching EasyLogo, 2nd Edition)

Teaching EasyLogo, 2nd Edition will be available starting at a 83% discount on Kindle Countdown Deals at Amazon.com from  December 4, 2015 till December 11, 2015 May 19, 2015..

The book is available to purchase from Amazon.com at: http://www.amazon.com/dp/B00H7ISGC2

Thursday, December 3, 2015

Trip to the moon

In Teaching EasyLogo [2nd Edition], in the new Chapter 10, we deal with more advanced animating ideas. One of them is to use a space rocket that was previously created and animate it vertically and horizontally and have a trip from earth to the moon! The animation shows in the animated GIF below.


Monday, October 19, 2015

Teaching EasyLogo, 2nd Edition


Teaching EasyLogo, 2nd Edition is scheduled to be published for October 30, 2015 and is ready to pre-order from http://www.amazon.com/dp/B016TYHVXO.

If you're just getting started with EasyLogo programming, this is the book you want - whether you're a computer science teacher or a first-time learner. EasyLogo is a simplified Logo language which is becoming a popular educational programming language used by many first-time learners in classrooms and homes around the world.

In the second edition of Teaching EasyLogo, there are some corrections mainly in typographical errors and other simple mistakes that were in the first edition.
Furthermore, there were added many new examples in various chapters. The new sections are :

Chapter 4. Color fun:
  • Fish
Chapter 5. Loops, loops, loops:
  • Molecules
  • Space Rocket
Chapter 6. Procedures:
  • Schooling fish
  • Snowman
Chapter 7. Animation:
  • Flying Space Rocket
  • A Space Race
Chapter 9. Animating with backgrounds:
  • Christmas Tree
  • Partying Snowmen
In the second edition was added a whole new chapter, Chapter 10, where we present a few more advanced animation examples.
Chapter 10. Advanced animation ideas:
  • A trip to the moon
  • Fishbowl with a fish
  • Two fishes in the fishbowl
Teaching EasyLogo covers all the features of EasyLogo, and shows how kids can learn fundamental computer programming concepts as they create their very own drawings and simple animations. The learning method is focused on discovering the features step by step and solving problems with the current available amount of features on the students hands at that time. Gradually students through fun programming challenges will create basic shapes, and later will be able to build more complex shapes using repeat loops and procedures. In the end, they will use different methods to create simple animations.

This book is approximately 26600 words long, contains 71 figures and is about 162 kindle pages.